MMY game APK: the file behind the games

Every game page on this site points back at one file. This page is that file's record, dumped with aapt2 on 10 November 2026. If the file you download reports different values, the file wins and this page is history.

App nameMMY
Filemmy.2rwkt.apk
Size19.98 MB (20,954,528 bytes)
Version2.2.5
Version code225
Packagecom.mmyuionn.opp02
Android7.0 and newer (minSdk 24)
Target SDK35
CPUarm64-v8a only
EngineCocos 3.8.2
SHA-256b699d1480b19ec1fb28974c90df518bc7ff989e0900ec9fcc4beef7c353e6421
Measured10 November 2026

Why the version code matters when picking a game page

Game directories go stale in a specific way: the catalogue changes inside the app while the pages describing it stand still. The version code is how you catch that. Version name 2.2.5 is a label for people; version code 225 is the integer Android compares. If the APK you install reports a higher code than 225, you are holding a newer build than the one these game pages were written against, and anything the in-app tables show outranks what you read here. Check the code before you lean on a page, not after a table surprises you.

The published game descriptions this directory relies on could outlive several builds unchanged, or change tomorrow. That is why each game page separates the developer's published text, which is dated and quotable, from the in-app table values, which are whatever the app shows the day you open it.

One listing, two files

The install listing serves the channel file mmy.2rwkt.apk, 20,954,528 bytes, package com.mmyuionn.opp02. It also serves a second file, mmy.apk, 21,049,457 bytes, package com.Mymuqiueb.ineb, carrying the same 2.2.5 version label. Android keys identity on the package name, so these are two different apps to the system: they install side by side, they keep separate data, and signing in on one does nothing for the other. The record on this site describes the channel file. If your download reports the other package name, the size and package line above will not match, and that mismatch is the tell.

Thirteen manifest permissions

INTERNETOpens the network connection every game runs over.
ACCESS_NETWORK_STATEChecks whether the phone is online before a round starts.
ACCESS_WIFI_STATEReads the Wi-Fi state; the manifest also declares the wifi hardware feature.
MODIFY_AUDIO_SETTINGSAdjusts the app's own audio stream.
WAKE_LOCKKeeps the screen awake during a round.
POST_NOTIFICATIONSShows notifications on Android 13 and newer; the prompt appears at runtime.
VIBRATEVibrates the handset on in-app events.
READ_PHONE_STATEReads phone state. The one line worth reading twice before you accept the sheet.
AD_IDReads the Google advertising id through Play services.
BIND_GET_INSTALL_REFERRER_SERVICEAsks Play which link led to the install.
RECEIVEReceives push messages through Google cloud messaging.
READ_APP_INFOA Samsung-only vendor permission; other phones ignore it.
GET_COMMON_DATAA Huawei AppGallery vendor permission; other phones ignore it.

READ_PHONE_STATE is the single line that reads device state beyond the network and the screen, and it is worth a deliberate look on the install sheet. The Samsung and Huawei entries are vendor permissions that other phones ignore. Nothing in the manifest asks for contacts, messages, the camera or location, so a permission sheet showing any of those would mean you are not holding this file.

What the package holds back

The app is built on Cocos 3.8.2 and ships its game logic as one encrypted index.jsc, so the game inventory cannot be read out of the file. That single technical fact shapes this whole site: the six game pages come from the developer's published descriptions, the seven category labels come from the install listing, and the APK itself confirms neither list. A directory that claims to have read the catalogue out of this package is describing something it could not have seen.

Get the MMY APK

Picked your first MMY game?One APK runs all of them: version 2.2.5, 19.98 MB, Android 7.0 or newer, arm64 phones only.
Get the MMY APK